Comment 3 for bug 203763

Revision history for this message
poy (poy) wrote :

the patch was done before multiple callbacks were possible, which is why simply using an event handler didn't work (the list used setCallback to set its key-down event, and then the frame made another setCallback call to handle its own keys).
now that onKeyDown uses addCallback instead of setCallback, it works fine. :)

added files:
win32/Table.h
win32/Table.cpp