Regarding:
Also a comment about this:
} else if(messageType == ClientListener::STATUS_MESSAGE) {
speak(ADD_STATUS_LINE, msg);
This is different from the original code, since was sending Status Messages to
speak(ADD_CHAT_LINE, msg);
But i assumed that was wrong, since like that, there is no "real" status messages.
This seems to have had unexpected side effects (well i didn't expect them anyway). i.e. the chat messages the hub sends using e.g. +me now get filtered to the Status Bar. They also don't turn up in main chat, even though i have "view status messages in main chat" turned on. Well ones i send do goto main, but ones other people send don't.
Regarding: :STATUS_ MESSAGE) { ADD_STATUS_ LINE, msg); ADD_CHAT_ LINE, msg);
Also a comment about this:
} else if(messageType == ClientListener:
speak(
This is different from the original code, since was sending Status Messages to
speak(
But i assumed that was wrong, since like that, there is no "real" status messages.
This seems to have had unexpected side effects (well i didn't expect them anyway). i.e. the chat messages the hub sends using e.g. +me now get filtered to the Status Bar. They also don't turn up in main chat, even though i have "view status messages in main chat" turned on. Well ones i send do goto main, but ones other people send don't.