All players get dropped after a few minutes.

Bug #1824639 reported by Michael Reece on 2019-04-13
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Erik Ogenvik

Bug Description

This happens with all loaded deeds worlds, empty, empty_small, and even empty_island once a spawn is added (It is not as the readme states, no...) on braga you die and respawn then die again etc as it has a REspawn area as well. I had noticed this 2 days after the last cyphesis updates 9 days ago as I was going to report the game play bugs I had noticed but could not as this started to happen, it results in this message from my modified empty_island :
2019-04-13T12:30:52 SCRIPT BaseMind 27, entity 17(human,'Michael'): Removing entity 17
Only if I log out before as this event crashes ember hard.

After some time I got this...
2019-04-13T12:50:49 ERROR Object of type "op" with parent "" arrived from client
2019-04-13T12:50:59 INFO Client hung up unexpectedly.

Erik Ogenvik (erik-ogenvik) wrote :

I've altered the logic for the entities quite a bit, and this is a consequence of that. Basically all characters have metabolism, which means that unless they eat they slowly starve to death.
When they are killed, they are automatically removed from the world.
This is unless they have a "respawn" property, as they have in the Braga world.

In general I'm not so sure that regular characters should have metabolism. The game play mechanics aren't that fun from it.
One idea has been to use it as a way to remove inactive players, but there are better ways of doing that (for example just have a mechanism whereby inactive players are put into "limbo" after a while).

I'm acknowledging that this is a bug, since it's not really a good behaviour.

Changed in cyphesis:
status: New → Confirmed
importance: Undecided → High
assignee: nobody → Erik Ogenvik (erik-ogenvik)
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