Comment 24 for bug 986208

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Xuan (tanqazx) wrote :

The fact that Comment #3 works most likely means that when the Unity plugin is loaded, it rewrites the settings/keybindings to some kind of (hardcoded?) default setting. Why should it be doing this? Shouldn't it respect the user's preferences and not rewrite the keybindings unless specifically told to do so (by pressing a Reset to Defaults button)?

In the case that certain settings or bindings might conflict with the operation of Unity (which doesn't seem to be the case here), then the right thing to do would be to have a dialogue pop up, informing users of the conflict, rather than silently changing settings to make things work with Unity.