Could you not take the existing 1-bit alpha, convert it to an 8-bit alpha and then do a blur with radius = 1 pixel? That would create the required anti-aliasing and compiz is surely good at rendering 32-bit RGBA pixels with alpha blending... ?
Could you not take the existing 1-bit alpha, convert it to an 8-bit alpha and then do a blur with radius = 1 pixel? That would create the required anti-aliasing and compiz is surely good at rendering 32-bit RGBA pixels with alpha blending... ?