[What actually happens]
The window x-size is now the same like your screen's x resolution minus the size of the window borders.
is->resizeGeometry.x = window->x (); is->resizeGeometry.y = window->y (); is->resizeGeometry.width = window->width (); is->resizeGeometry.height = window->height ();
Which happens to be the correct behavior.
[What actually happens]
The window x-size is now the same like your screen's x resolution minus the size of the window borders.
is- >resizeGeometry .x = window->x (); >resizeGeometry .y = window->y (); >resizeGeometry .width = window->width (); >resizeGeometry .height = window->height ();
is-
is-
is-
Which happens to be the correct behavior.