CatKiller, why do you think that this is the case ?
You can disable global OpenGL Lighting in the OpenGL plugin... it *should* work and trigger this code:
void GLScreen::setLighting (bool lighting) { #ifndef USE_GLES if (priv->lighting != lighting) { if (!priv->optionGetLighting ()) lighting = false;
if (lighting) { glEnable (GL_COLOR_MATERIAL); glEnable (GL_LIGHTING); } else { glDisable (GL_COLOR_MATERIAL); glDisable (GL_LIGHTING); }
priv->lighting = lighting;
setTexEnvMode (GL_REPLACE); } #endif }
The only plugin that sets GL_LIGHTING by itself is Gears. Do you have Gears enabled ?
Btw, CatKiller, the experimental version you are using is not trunk Compiz, hope you are aware of that...
CatKiller, why do you think that this is the case ?
You can disable global OpenGL Lighting in the OpenGL plugin... it *should* work and trigger this code:
void :setLighting (bool lighting) >optionGetLight ing ())
GLScreen:
{
#ifndef USE_GLES
if (priv->lighting != lighting)
{
if (!priv-
lighting = false;
if (lighting) MATERIAL) ; MATERIAL) ;
{
glEnable (GL_COLOR_
glEnable (GL_LIGHTING);
}
else
{
glDisable (GL_COLOR_
glDisable (GL_LIGHTING);
}
priv->lighting = lighting;
setTexEnvMode (GL_REPLACE);
}
#endif
}
The only plugin that sets GL_LIGHTING by itself is Gears. Do you have Gears enabled ?
Btw, CatKiller, the experimental version you are using is not trunk Compiz, hope you are aware of that...