XDamage on the root window != screen redraws, especially with hardware overlays
XDamage on the root window != compiz damage. Its actually representative of what's changed as a result of libGL doing a buffer swap
Composite and OpenGL being implicitly loaded when move, resize, decor are loaded is bug 1101026
To clarify some important things:
XDamage on the root window != screen redraws, especially with hardware overlays
XDamage on the root window != compiz damage. Its actually representative of what's changed as a result of libGL doing a buffer swap
Composite and OpenGL being implicitly loaded when move, resize, decor are loaded is bug 1101026