Using the branch to enable glBlitFramebuffer, we bind the read framebuffer to the framebuffer and then to the backbuffer each frame. This is probably not necessary - we can get away with doing it once.
Using the branch to enable glBlitFramebuffer, we bind the read framebuffer to the framebuffer and then to the backbuffer each frame. This is probably not necessary - we can get away with doing it once.