Comment 2 for bug 1046664

Daniel van Vugt (vanvugt) wrote :

Actually damageScreen doesn't seem to help. What does help is disabling buffer swapping, thus ensuring you don't have a stale backbuffer when an unredirected window is redirected.

So, workaround:
CCSM > OpenGL >
  framebuffer_object = OFF
  always_swap_buffers = OFF