This might be due to the fact that gles2 has to render everything as triangles instead of quads. So we're now pushing around 2x the polygons and 1.5x the number of vertices that trunk does.
This might be due to the fact that gles2 has to render everything as triangles instead of quads. So we're now pushing around 2x the polygons and 1.5x the number of vertices that trunk does.