Comment 31 for bug 953089

Revision history for this message
Alan Griffiths (alan-griffiths) wrote : Re: Unity 5.6: key bindings (such as Super) don't work on empty workspace

"Narrowed the problem down to TapTimeUnderLimit() returning false, ... on slow/busy machines"

...
bool Controller::Impl::TapTimeUnderLimit()
{
  int time_difference = TimeSinceLauncherKeyPress();
  return time_difference < local::super_tap_duration;
}
...

I don't have a fix, but it isn't surprising that on a slow machine things* take longer.

* whatever is measured by "time_difference" is greater than "super_tap_duration". Apparently there's more to it than the physical keypress.