I agree with Eric, if this is a limitation in etcd3gw it needs to be fixed there or a workaround provided in TooZ, if none of those are possible we'll have to implement the workaround ourselves, but certainly rendering the lock useless by providing a unique ID is not the solution.
I agree with Eric, if this is a limitation in etcd3gw it needs to be fixed there or a workaround provided in TooZ, if none of those are possible we'll have to implement the workaround ourselves, but certainly rendering the lock useless by providing a unique ID is not the solution.