Comment 5 for bug 1532202

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Daniel van Vugt (vanvugt) wrote :

It's worth noting the Android code path is completely different for multi-monitor compared to desktop/mesa. kdub is the best person to ask about its design. I'm not sure how much parallelism there is built in allowing you to hit multiple frame deadlines per frame. Certainly we've put a lot of effort into getting it right on desktop/mesa already.