I'm seeing this behavior too on Zesty.
@serge-hallyn,
Yes, parts of the Unity 8 stack are still relying on cgmanager. The future plan is to use systemd and get rid of the cgmanager dependence, but The Future is not now:)
I'm seeing this behavior too on Zesty.
@serge-hallyn,
Yes, parts of the Unity 8 stack are still relying on cgmanager. The future plan is to use systemd and get rid of the cgmanager dependence, but The Future is not now:)