The leaks in unity8 when the memory pressure is high can be easily reproduced by: * Be on dash * Open an app * Switch to he dash * Use kill -9 to fill the app
We're leaking an anon_inode:dmabuf fd each time that happens.
The leaks in unity8 when the memory pressure is high can be easily reproduced by:
* Be on dash
* Open an app
* Switch to he dash
* Use kill -9 to fill the app
We're leaking an anon_inode:dmabuf fd each time that happens.