Comment 28 for bug 1196239

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Jonas G. Drange (jonas-drange) wrote :

I think the priority is incorrect, and hopefully not based on the scaling comment, which I think is maybe one use case, but not the most important one:

“My laptop's graphics card|driver is slow|bad. I want to play game X, but at 1920x1080 I get an average of 3 frames per seconds—even with the lowest quality settings.”

Isn't one solution to limit the amount of pixels being rendered? I think this is critical for gaming, as I've used this _a lot_ in the past and current.