Implementing this will degrade visual quality to some degree. And the alternative I mentioned above won't. We will indeed implement this still, but how is it a high priority compared to just correctly scaling Unity8 and using the native/preferred display resolution for maximum quality?
Implementing this will degrade visual quality to some degree. And the alternative I mentioned above won't. We will indeed implement this still, but how is it a high priority compared to just correctly scaling Unity8 and using the native/preferred display resolution for maximum quality?