I agree there's a good case for implementing fake modes for scaling in HiDPI environments. But it's an enhancement, and not a critical one.
Also note that Unity8 scales to arbitrary resolutions so you will never need to set a low resolution mode with that.
I agree there's a good case for implementing fake modes for scaling in HiDPI environments. But it's an enhancement, and not a critical one.
Also note that Unity8 scales to arbitrary resolutions so you will never need to set a low resolution mode with that.