The use case is for scaling the images. Especially in games you often want to ship larger artwork so that the game looks good on a tablet. However, running that game on a phone then will be slow because of the big amount of artwork that needs to be scaled down all the time. That's when I thought the thumbnailer could be a good helper to just scale things down once and have them faster loading afterwards.
The use case is for scaling the images. Especially in games you often want to ship larger artwork so that the game looks good on a tablet. However, running that game on a phone then will be slow because of the big amount of artwork that needs to be scaled down all the time. That's when I thought the thumbnailer could be a good helper to just scale things down once and have them faster loading afterwards.