Unity 2-d launcher doesn't hide or display properly
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
unity-2d |
Fix Released
|
High
|
Unassigned | ||
unity-2d (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
The Unity 2-d launcher doesn't hide or display properly after using the window switcher. Double click an application that contains more than one window, and then select your window. When the application window is switched, the launcher is stuck in the displayed state, but without the hard right edge, causing full screen windows to appear behind the launcher. See the screenshot for details
ProblemType: Bug
DistroRelease: Ubuntu 12.04
Package: unity-2d 5.4.0-0ubuntu1
ProcVersionSign
Uname: Linux 3.2.0-17-generic x86_64
NonfreeKernelMo
ApportVersion: 1.93-0ubuntu2
Architecture: amd64
CheckboxSubmission: 41733012f282e0b
CheckboxSystem: 4ed15c40009aa6f
Date: Fri Feb 24 14:51:00 2012
InstallationMedia: Ubuntu 11.10 "Oneiric Ocelot" - Release amd64 (20111012)
PackageArchitec
SourcePackage: unity-2d
UpgradeStatus: Upgraded to precise on 2012-01-16 (39 days ago)
Related branches
- Paweł Stołowski (community): Approve
-
Diff: 85 lines (+32/-5)3 files modifiedlibunity-2d-private/src/spreadmonitor.cpp (+19/-5)
libunity-2d-private/src/spreadmonitor.h (+8/-0)
tests/manual-tests/launcher.txt (+5/-0)
Changed in unity-2d: | |
status: | New → Confirmed |
importance: | Undecided → High |
milestone: | none → 5.8 |
Changed in unity-2d: | |
milestone: | 5.8 → 5.10.0 |
Changed in unity-2d: | |
status: | Confirmed → Fix Committed |
Changed in unity-2d: | |
status: | Fix Committed → Fix Released |
I can confirm this is an issue, though I can't reproduce it with Nicholas' recipe. Not sure what double-clicking should do, here it works just as single-clicking does (bringing the group of windows to front in the order I left them). Thus I have no recipe to reproduce the issue, here it seems to happen seemingly at random. It is quite frequent though, happens multiple times a day and after it's triggered nothing short of killall unity-2d-shell fixes it.
I believe this started with the recentmost big Unity updates, 5.4 I think. It wasn't present in prior versions.