Restore OpenGL default line width and point size
Bug #937444 reported by
Jay Taoko
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Nux |
Fix Released
|
High
|
Jay Taoko | ||
Unity |
Fix Released
|
High
|
Jay Taoko | ||
nux (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned | ||
unity (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
In embedded mode, the external system may change the OpenGL states related to line width and point size. Restore them before doing any rendering.
And illustration of this problem is shown in the attached picture. The lines should be 1 pixel large, but they are actually 2 pixels.
Changed in nux: | |
status: | New → Fix Committed |
Changed in unity: | |
assignee: | nobody → Jay Taoko (jaytaoko) |
status: | New → Fix Committed |
Changed in nux: | |
status: | Fix Committed → Fix Released |
Changed in unity: | |
status: | Fix Committed → Fix Released |
Changed in unity (Ubuntu): | |
status: | New → Fix Released |
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This bug was fixed in the package nux - 2.6.0-0ubuntu1
---------------
nux (2.6.0-0ubuntu1) precise; urgency=low
* New upstream release.
- Restore OpenGL default line width and point size (LP: #937444)
- [unity-5.6] can't enter accents (^o->) in the dash since recent updates
(LP: #944674)
- SetEnableView / ViewEnable / ViewDisable give inverted results
(LP: #938823)
* debian/control:
- build-dep on libibus-1.0-dev for ibus support
-- Didier Roche <email address hidden> Mon, 12 Mar 2012 11:45:31 +0100