Mutation animations are hardcoded to be on the unit~~~.pals
Bug #896339 reported by
YR M0ddEr
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Triaged
|
Medium
|
Unassigned |
Bug Description
Instead of forcing an animation to use anim.pal, it will force it to use unitsno.pal(cant confirm it actually is unitsno but I am pretty sure ti is).
[MUTANIMTOMB]
MakeInfantry=6
AnimPalette=yes
Rate=400
Animation is also listed in [Animations] (for the record, its not required).
I also have this problem in an other case(were its not related to mutations).
Changed in ares: | |
status: | New → Triaged |
assignee: | nobody → DCoder DCoder (dcoder1337) |
Changed in ares: | |
assignee: | DCoder DCoder (dcoder1337) → nobody |
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AnimPalette= and AltPalette= both work fine for me.