Comment 9 for bug 896339

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reaperrr (reaperrr) wrote :

>"Does this happens with vanilla YR?"

Can't test right now, but I bet it does.

WW often used hardcoding when something was only meant for a specific useage scenario. In this case the mutation from one infantry type to another infantry type. I guess it made sense to WW to force MakeInfantry anims to use unit*.pal.

So I don't think it's a bug, it's rather a limitation.