Cloakable buildings dont play their shadow

Bug #896128 reported by YR M0ddEr
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Triaged
Low
Unassigned

Bug Description

Cloakable buildings dont play their shadow, but they do play their ActiveAnim shadow.

##### STEPS TO REPRODUCE #####
Add Cloakable=yes to prism tower([ATESLA]), you will notice that the tower have no shadow, but the spinning thing on the top have shadow.

Revision history for this message
WoRmINaToR (worminator) wrote :

So wait, which is the issue here? You have merely stated some facts... should both the building and the anim have shadows as your title seems to suggest, or should neither display their shadows, as logic would suggest?

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Marshall (m-edward) wrote :

Should it be optional? I can see people wanting all-out invisible or keeping shadows as a mitigating effect.

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YR M0ddEr (yr-m0dder) wrote :

I was very unclear, sorry about that.
It would make sense to make the active animation also invisible.
Note: When the building is decloaked(example when it fire) all shadow get displayed again(and of course hide when the building cloak again), so that works fine.

I dont see a reson why this should be optional.

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WoRmINaToR (worminator) wrote :

I'm fine with it being optional. Coding that may prove to be a different story...

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Starkku (starkku) wrote :

I think neither the building itself nor any of the animations attached should display shadow under cloak effect. Why? Because of consistency. I don't see any reason for a certain animation to display shadows and for the main building frame not to display any when both are practically invisible.

Plus none of the other TechnoTypes display any shadows at all under cloak effect. So if you're going to make this optional, make it optional for EVERYTHING.

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YR M0ddEr (yr-m0dder) wrote :

I think this should be fixed for 0.2. Anyone agree?
(summary: cloaked buildings should hide their animation shadow).

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Renegade (renegade) wrote :

You consider *this*, of all things, a blocker for 0.2?

Changed in ares:
status: New → Triaged
importance: Medium → Low
Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

I dont know. But people will notice and "start talking"...

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Renegade (renegade) wrote :

What, are they gonna tell the IFV about the G.I.'s affair with the Battle Fortress? Are the Conscripts going to hear about the Kremlin's cash flow problems?

It's a missing shadow. It sucks, but it's no reason to halt 0.2 for it.

Sorry, but I don't see your argumentation here...

Gluk-v48 (gluk-v48)
tags: added: stealth
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