I was very unclear, sorry about that.
It would make sense to make the active animation also invisible.
Note: When the building is decloaked(example when it fire) all shadow get displayed again(and of course hide when the building cloak again), so that works fine.
I was very unclear, sorry about that.
It would make sense to make the active animation also invisible.
Note: When the building is decloaked(example when it fire) all shadow get displayed again(and of course hide when the building cloak again), so that works fine.
I dont see a reson why this should be optional.