Comment 3 for bug 896128

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

I was very unclear, sorry about that.
It would make sense to make the active animation also invisible.
Note: When the building is decloaked(example when it fire) all shadow get displayed again(and of course hide when the building cloak again), so that works fine.

I dont see a reson why this should be optional.