IMA ADPCM sounds in mix files?
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
AlexB |
Bug Description
I have recently found out that Ares makes it possible to read sound files from game, which is awesome especially for those who use current Launchbase or an installer, instead of XCC Mod Creator.
However, it seems that game will only accept files in PCM format correctly, while audio files in audio.bag are in IMA ADPCM (same goes for EVA audio files btw). IMA ADPCM files that are placed inside a mix file and used through soundmd.ini will result in noise ingame.
This is a particularlry bad thing as IMA ADPCM are much smaller in size (MO sounds are 60MB in PCM while 15MB in IMA. Same goes for original YR sounds when they are extracted through XCC Sound Editor - 120MB in PCM while in audio.bag, in IMA ADPCM format they take 30MB only).
Also, I don't really understand why it happens because EVA sounds are in IMA ADPCM as well and game reads them correctly.. It'd be great if someone checked if he has the same problem as well.
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
milestone: | none → 0.a |
status: | Confirmed → Fix Committed |
Changed in ares: | |
status: | Fix Committed → Fix Released |
To test it (r823) I got some .wav sound files of a .mix file that I made time ago and I converted them into IMA ADPCM format as suggested (with XCC mixer) and dropped directly in the game folder (it should be the same as dropped in a mix file), now those sounds are only noise ingame but those converted sounds can be reproduced in any audio player.