Buildup tweaks

Bug #895330 reported by Bug Importer
14
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Wishlist
AlexB

Bug Description

First of all - I could be wrong but buildup animation is limited to 32 frames, isn't it? That would make a detailed buildup obsolete so this limit could be either extended or removed.

Now, you may ask - why detailed buildup when the animation lasts only for a short while. That's where this feature request comes to the main point - possibility of changing buildup time, but not globally - individually for a structure. It could be used for example as a different construction method - similar to one used in Generals or by Soviets in Red Alert 3, construction on the battlefield that is.

Also, it could be used to make BALANCED base expansion vehicles which would not provide build radius immediately after one-second deployment. Still, that would probably require a definitive or customizable setting that structures which are being "built up" cannot provide build radius until the construction is finished.

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WoRmINaToR (worminator) wrote :

the problem with slow buildups is that logically the building still functions on _most_ levels immediately after being placed (meaning still building up). It gives base radius, it can still build units (which gets buggy when the buildup isn't complete) and it can give radar, spysat, and it can fill prerequisites immediately after being placed. Unless this is fixed, this function is useless and buggy.

If it can be fixed however, I'm all for it.

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Firefly (firefly) wrote :

i never liked that slow building style of generals

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Chanterier (speederyr) wrote :

Seriously.. mobile expansion vehicles would actually work with this. How can this be not useful?

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Cabal8616 (cabal8616) wrote :

If the above problem is fixed (The building still working even if buildup isn't complete), then I'm all for this. It'd give some fantastic modding abilities.

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Jeffman12 (jeffman12) wrote :

If implemented, I may never use it(probably will, though), but there's still no reason it shouldn't be there.

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MT1337 (mt1337) wrote :

I would love this idea, for cool effects AND gameplay balance for mobile stuff.
Strong Support.

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arielby (ariel-bys) wrote :

Looks like another extension idea

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Renegade (renegade) wrote :
AlexB (alexander-b)
Changed in ares:
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.d
Revision history for this message
AlexB (alexander-b) wrote :

Only buildup time has been made customizable, because "activating" a building (existence, build radius, prerequisites, ...) only after it has been fully constructed would be a change to the game engine's fundamentals. See blueprint for new tags: https://blueprints.launchpad.net/ares/+spec/buildup-and-sell-time

Revision history for this message
mevitar (mevitar) wrote :

17.139.1131, per-building buildups (and the global default) function properly.

Revision history for this message
AlexB (alexander-b) wrote :

Thank you!

Changed in ares:
status: Invalid → Fix Released
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