Only buildup time has been made customizable, because "activating" a building (existence, build radius, prerequisites, ...) only after it has been fully constructed would be a change to the game engine's fundamentals. See blueprint for new tags: https://blueprints.launchpad.net/ares/+spec/buildup-and-sell-time
Only buildup time has been made customizable, because "activating" a building (existence, build radius, prerequisites, ...) only after it has been fully constructed would be a change to the game engine's fundamentals. See blueprint for new tags: https:/ /blueprints. launchpad. net/ares/ +spec/buildup- and-sell- time