Ownership of MakeInfantry= animations should be controllable via INI
Bug #895030 reported by
Demon Red Storm
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
Fix Released
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Wishlist
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Unassigned |
Bug Description
This is easy to grasp...simply allow an ini file tag(s) to determine the owner of a unit from animtoinfantry tags. Then, you could define whether it remains on the original side, switches to a random side(just an idea here), goes neutral, or switches to your side. This is helpful to create mutation logic and a sort of "golem" logic (makes sense if you know the legend).
##### ADDITIONAL INFORMATION #####
Example tag:
AllianceChange=
*value* is a number with values being different cases.
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AFAIK, the cases where an AnimToInfantry goes neutral is when the game cannot determine the player that caused the animation that created the infantry. So a side switch is really useless as long as yer don't do a new way of determining the house that caused the anim.
/Millennium out