Animations can typically look up their invoker pretty easily. So a consensus is to add
[Animation] MakeInfantryOwner=(normal|neutral|inverse|random)
? Random might warrant subsets, i.e. exclude civvie houses, include only civvie houses, include only human players, exclude human players, etc.
Animations can typically look up their invoker pretty easily. So a consensus is to add
[Animation] er=(normal| neutral| inverse| random)
MakeInfantryOwn
? Random might warrant subsets, i.e. exclude civvie houses, include only civvie houses, include only human players, exclude human players, etc.