Stop construction of buildings

Bug #854536 reported by marcus-aurelius
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Wishlist
Unassigned

Bug Description

It might be usefull to be able to stop the construction-process. That makes it possible to order the constructions of many buildings without building them instantly. (Useful for making plans how an area could be used/shared by buildings. If you like your plan you could (re-)start the construction of them.)

Tags: wishlist
Revision history for this message
Venatrix (elisabeth) wrote :

If you want to order your buildings before constructing them, then you shouldn’t connect them to the road… No road means no starting of construction nor delivering of wares.

Or do you mean something else?

Revision history for this message
marcus-aurelius (joerg.d.w) wrote :

You understood it correctly. Thats exactly the way I us to do handle this. This means of course that streets can't be entirely included in the plan.

Revision history for this message
Hans Joachim Desserud (hjd) wrote :

Hi marcus-aurelius, and welcome to Launchpad!

While it would be nice, I am still undecided due to how it would affect the building process. Wouldn't this lock down the builder at the construction site until I remember to start building again? So stopping multiple construction sites might slow it down in the long run. (I might just be overthinking this, but this is an edge case which might occur.)

I'm almost sure that there has been some discussion about this before, so this might be a duplicate. But I am not able to find a bug report about this now, does anyone know it has been discussed in the forums?

Changed in widelands:
importance: Undecided → Wishlist
Revision history for this message
marcus-aurelius (joerg.d.w) wrote :

You are right. Builders shouldn't go to stoped building sites. It should also be possible to make them leave one. Perhaps this can be handled with https://bugs.launchpad.net/widelands/+bug/714036

I'm not firm with the code. Nevertheless it might be possible to treat builders as "normal" producers and building sites as their production site.

(I tried to find a similar bug before creating this one but failded :-( )

Revision history for this message
marcus-aurelius (joerg.d.w) wrote :

Oh I forgot: Hi Hans and thank you for your welcome!

Revision history for this message
Hans Joachim Desserud (hjd) wrote :

Since the last time, we have now gained the ability to adjust the amount of wares in buildings including construction sites. This means that it is possible to adjust the amount of wares you want to have delivered which in effect gives you the ability to pause them. Note that as mentioned in comment #3 this will occupy a builder at the site which will not be doing anything. I guess we will have to wait for bug 714036 for that to be fixed though.

If it is ok with you, I think this bug could be marked fix committed and assign it to build-17.

Revision history for this message
marcus-aurelius (joerg.d.w) wrote :

Yes, a agree. That will work.

Thank you all.

Changed in widelands:
milestone: none → build17-rc1
status: New → Fix Committed
Revision history for this message
SirVer (sirver) wrote :

Just a quick comment: one could argue that is breaks symmetry with productionsites (which you can stop) that you cannot stop constructionsites. This would lead to adding the feature to stop constructionsites.

on the other hand, one could argue that constructionsites are symmilar to dismantle sites which you cannot stop either - this would lead to arguing this to be a Won't fix. I tend to this world view.

Revision history for this message
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.