size limit

Bug #702145 reported by rockachu2
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Fractal Fr0st
Confirmed
Low
Unassigned

Bug Description

Fractal Fr0st does not render frames above ~2250px wide.
It just generates an empty image that size and stops rendering.

I have a really powerful computer and wish to render fractals much bigger than that, but it is not possible.
Another constraint is that the application only recognizes 32 bit memory sizes, so the available memory is about half of what is actually available.

rockachu2 (rockachu2)
description: updated
description: updated
description: updated
Changed in fr0st:
status: New → Confirmed
Revision history for this message
rockachu2 (rockachu2) wrote :

Update:
render_rectangle: cannot malloc 3.46731e+009 bytes.
render_rectangle: w=8038 h=5958 nb=47890404.

But I have 8gb mem (according to windows)
why is only 4 showing up?

Revision history for this message
rockachu2 (rockachu2) wrote :

Suggested fix: compile with 64 bit everything and support a 64bit fr0stlib.

I may be able to....

Revision history for this message
rockachu2 (rockachu2) wrote :

drawing double size rectangle?

Revision history for this message
rockachu2 (rockachu2) wrote :

Linux supports 64bit and has no problem, even when up to 5000x3700.

So this is a 64bit support problem. ugh.

Revision history for this message
Erik Reckase (e-reckase) wrote :

It uses a bigger rectangle because it uses two buffers internally. This may be remedied in the future, but for now, it's the way it works. I have so far been unable to compile a 64-bit version of the flam3 library on windows, so until then, you need to use Linux (or Mac, I understand that it's been compiled for 64-bit on OSX as well).

Changed in fr0st:
importance: Undecided → Low
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