Optimize texture memory usage for unexposed view icons
Bug #609994 reported by
David Barth
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
Fix Released
|
Medium
|
Neil J. Patel | ||
unity (Ubuntu) |
Fix Released
|
Medium
|
Neil J. Patel | ||
Natty |
Fix Released
|
Medium
|
Neil J. Patel |
Bug Description
This is an optimization to not load icons in texture memory unless they are actually exposed in the different files&apps views.
description: | updated |
Changed in unity: | |
assignee: | nobody → Neil J. Patel (njpatel) |
milestone: | none → 2010-07-29 |
Changed in unity: | |
milestone: | 2010-07-29 → 2010-08-12 |
Changed in unity: | |
milestone: | 2010-08-12 → 2010-08-19 |
Changed in unity: | |
importance: | Undecided → High |
milestone: | 2010-08-19 → 2010-08-26 |
status: | New → Triaged |
tags: | added: places |
Changed in unity: | |
milestone: | 2010-08-26 → 2010-09-02 |
Changed in unity: | |
milestone: | 2010-09-02 → 2010-09-09 |
Changed in unity (Ubuntu): | |
importance: | Undecided → Medium |
milestone: | none → ubuntu-10.10 |
status: | New → Triaged |
Changed in unity: | |
milestone: | 2010-09-09 → 2010-09-16 |
Changed in unity: | |
milestone: | 2010-09-16 → 2010-09-22 |
Changed in unity (Ubuntu): | |
milestone: | ubuntu-10.10 → maverick-updates |
milestone: | maverick-updates → natty-alpha-1 |
Changed in unity: | |
milestone: | 2010-09-22 → 3.2.10 |
Changed in unity: | |
milestone: | 3.2.10 → 3.4 |
Changed in unity (Ubuntu Natty): | |
milestone: | natty-alpha-2 → natty-alpha-3 |
Changed in unity: | |
milestone: | 3.4 → 3.4.2 |
Changed in unity: | |
milestone: | 3.4.2 → 3.4.4 |
Changed in unity (Ubuntu Natty): | |
assignee: | nobody → Neil J. Patel (njpatel) |
Changed in unity: | |
milestone: | 3.4.4 → 3.6 |
Changed in unity: | |
status: | Triaged → Fix Committed |
Changed in unity (Ubuntu Natty): | |
milestone: | natty-alpha-3 → ubuntu-11.04-beta-1 |
Changed in unity: | |
status: | Fix Committed → Fix Released |
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Lowering the priority a bit, as there are other bugs to fight. Yet, this one maybe related to the mem leaks, so it may actually be fixes as part of this process.