Displayed wares do not correspond to stored wares
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
In build15, for some buildings, the number of items stored can be larger than the number of items displayed. For instance, http://
It is not only a matter of window width. The training camp displays only two helmets, once it seems that it can store up to 6, which could be displayed.
I think this is a (low importance) bug, because it is confusing, and looks like the game is bugged (buildings seem to waste resources).
I suggest to make sure to display all items, either by displaying more, or to reduce the number or slots (is it really necessary to store more than 6 items?).
Changed in widelands: | |
milestone: | none → build16-rc1 |
This has already been fixed in trunk after build 15.
To clarify: The second part about the helmets is not a bug. All training sites that use weapons or helmets during training can store two helmets/weapons of each type. So for example the barbarian trainings camp can store two helmets, two masks, and two warhelmets, for a total of six, but only two of each type can be stored at any time.