Displayed wares do not correspond to stored wares

Bug #587291 reported by Arnaudus
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Undecided
Unassigned

Bug Description

In build15, for some buildings, the number of items stored can be larger than the number of items displayed. For instance, http://wl.widelands.org/help/barbarians/buildings/ indicates that 8 trunks can be stored in the charcoal burner's house, while ingame it is not possible to see more than 6.

It is not only a matter of window width. The training camp displays only two helmets, once it seems that it can store up to 6, which could be displayed.

I think this is a (low importance) bug, because it is confusing, and looks like the game is bugged (buildings seem to waste resources).

I suggest to make sure to display all items, either by displaying more, or to reduce the number or slots (is it really necessary to store more than 6 items?).

Revision history for this message
Nicolai Hähnle (nha) wrote :

This has already been fixed in trunk after build 15.

To clarify: The second part about the helmets is not a bug. All training sites that use weapons or helmets during training can store two helmets/weapons of each type. So for example the barbarian trainings camp can store two helmets, two masks, and two warhelmets, for a total of six, but only two of each type can be stored at any time.

Changed in widelands:
status: New → Fix Committed
Revision history for this message
Arnaudus (a-lerouzic) wrote :

OK, so then there are mistakes on the help page http://wl.widelands.org/help/barbarians/buildings/ . Actually, it is obviously wrong, since it claims that the training camp can store: 2 fish, 6 helmets, 2 war helmets, 6 bronze axes, 2 battle axes, 2 war axes, 10 sharp axes, 2 pieces of meat, 2 broad axes, 2 masks and 2 pitta breads. Wares look mixed up.

Revision history for this message
Kiscsirke (csirkeee) wrote : Re: [Bug 587291] Re: Displayed wares do not correspond to stored wares

I think that that page is quite outdated, because noone takes care of
the documentation generator right now. (It doesn't even contain
Scout's Hut for example.)

Kiscsirke

On 29 May 2010 23:11, Arnaudus <email address hidden> wrote:
> OK, so then there are mistakes on the help page
> http://wl.widelands.org/help/barbarians/buildings/ . Actually, it is
> obviously wrong, since it claims that the training camp can store: 2
> fish, 6 helmets, 2 war helmets, 6 bronze axes, 2 battle axes, 2 war
> axes, 10 sharp axes, 2 pieces of meat, 2 broad axes, 2 masks and 2 pitta
> breads. Wares look mixed up.
>
> --
> Displayed wares do not correspond to stored wares
> https://bugs.launchpad.net/bugs/587291
> You received this bug notification because you are subscribed to
> widelands.
>
> Status in Widelands: Fix Committed
>
> Bug description:
> In build15, for some buildings, the number of items stored can be larger than the number of items displayed. For instance, http://wl.widelands.org/help/barbarians/buildings/ indicates that 8 trunks can be stored in the charcoal burner's house, while ingame it is not possible to see more than 6.
>
> It is not only a matter of window width. The training camp displays only two helmets, once it seems that it can store up to 6, which could be displayed.
>
> I think this is a (low importance) bug,  because it is confusing, and looks like the game is bugged (buildings seem to waste resources).
>
> I suggest to make sure to display all items, either by displaying more, or to reduce the number or slots (is it really necessary to store more than 6 items?).
>
>
>

Nasenbaer (nasenbaer)
Changed in widelands:
milestone: none → build16-rc1
Revision history for this message
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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