Stellarium crashes on startup in Win XP SP3
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Win XP with SP3 installed.
Have tried start 4 times with same result each time.
Programme starts and then crashes without the chance for any user interaction.
2010-03-29T21:19:57
Windows XP
Compiled with GCC 4.4.0
Qt runtime version: 4.6.2
Qt compilation version: 4.6.2
Addressing mode: 32-bit
Total memory: 2047 MB (unreliable)
Total virtual memory: 2047 MB (unreliable)
Physical memory in use: 34%
Processor speed: 3192 MHz
Processor name: Intel(R) Pentium(R) 4 CPU 3.20GHz
C:\Program Files\Stellariu
------
[ This is Stellarium 0.10.4 - http://
[ Copyright (C) 2000-2010 Fabien Chereau et al ]
------
Writing log file to: "C:/Documents and Settings/
File search paths:
0 . "C:\Documents and Settings\
1 . "."
Attempting to use an existing older config file.
Config file is: "C:\Documents and Settings\
Qt GL paint engine is: "OpenGL2"
QGLShader::link: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
QGLShader::link: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
Cache directory is: "C:\Documents and Settings\
Sky language is "en"
Application language is "en"
Loading Solar System data ...
Loaded 38 / 38 planet orbits
Loading star data ...
QGLShader::link: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"Loading "./stars/
"Loading "./stars/
"Loading "./stars/
"Loading "./stars/
Finished loading star catalogue data, max_geodesic_level: 3
navigation/
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 222 / 222 NGC name records successfully
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 89 / 89 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Loading star names from "./skycultures/
Loaded 230 / 230 common star names
Loading star names from "./stars/
Loaded 3215 / 4359 scientific star names
Creating GUI ...
QGLShader::link: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
QGLShader::link: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
WARNING: in StelTexture:
WARNING: in StelTexture:
WARNING: in StelTexture:
Changed in stellarium: | |
status: | Fix Committed → Fix Released |
Could you please download and install the test build from here: /launchpad. net/stellarium/ +download
https:/
And report if the problem persists?
Also, what is the model of your graphics card?