Look of streets should be loaded with world
Bug #536501 reported by
Nasenbaer
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
It should be possible, to define everys Worlds own kind of street, so the sreets fit better to the graphics. currently the gray street looks strange in desert and partly in greenland.
Further it would be nice, if widelands would allow partly transparent color for streets, as this would make the streets fit better to the surrounding ground.
Changed in widelands: | |
status: | New → Confirmed |
tags: | added: graphic |
Changed in widelands: | |
importance: | Undecided → Wishlist |
Changed in widelands: | |
milestone: | none → build17-rc1 |
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To assist in finding a graphical solution, I have attached "palettes" of the terrain found in each world. It will be very difficult to find one common set of road graphics (normal and busy) that will appear "natural" in all worlds and contrast sufficiently with all terrain to be readily visible.