old_style landscapes not rendered correctly
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Stellarium |
Won't Fix
|
Undecided
|
Unassigned | ||
stellarium (Ubuntu) |
New
|
Undecided
|
Unassigned |
Bug Description
Binary package hint: stellarium
Nvidia 6600GT, nvidia-glx-185 185.18.36-0ubuntu8
I've got big solid opaque one-pixel-detailed squares instead of detailed semi-transparent landscape textures on stellarium up to date.
Seems to be nvidia issue - everything works fine on ati and intel video.
I can not identify any rendering-related errors in terminal output or log.
ProblemType: Bug
Architecture: i386
Date: Thu Oct 22 20:28:21 2009
DistroRelease: Ubuntu 9.10
NonfreeKernelMo
Package: stellarium 0.10.2-1
ProcEnviron:
LANG=ru_RU.UTF-8
SHELL=/bin/bash
ProcVersionSign
SourcePackage: stellarium
Uname: Linux 2.6.31-14-generic i686
[Postscript added by Bogdan Marinov: This bug has the same effect as bug #518809, but it's not the same. You most probably have bug #518809 if you are using Stellarium 0.10.4 and your locale (language/regional options) is different from English/US.
The workaround for bug #518809 is:
- for Windows: download a test build from here: https:/
- for Linux and Mac OS X: start Stellarium from a console with "LC_NUMERIC=C stellarium". It is possible to create a simple shell script that does this.]
tags: | added: nvidia |
Changed in stellarium: | |
status: | New → Won't Fix |
summary: |
- Horizon texture rendered incorrectly on nvidia 6600GT + old_style landscapes not rendered correctly |
Changed in stellarium: | |
status: | Won't Fix → Fix Committed |
Changed in stellarium (Ubuntu): | |
status: | New → Fix Committed |
I have exactly the same problem with a nvidia 9600M GT in my laptop.
I seen it for the first time in jaunty (i was using nvidia 180 driver), but also in karmic with 185 driver I have the same problem.
I noticed that some landscapes (mars, moon, tree) works fine, others not (including the default one).