[ARM] Pulse Audio eating up to much CPU
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
OEM Priority Project |
Invalid
|
Medium
|
Unassigned | ||
pulseaudio (Ubuntu) |
Invalid
|
High
|
Unassigned |
Bug Description
On the Freescale MX51 platform it has been noticed that Pulse Audio eats up a signficant amount of CPU that is unacceptable. This is using the now offical images being produced for the Freescale platform here:
https:/
I did some findings:
When playing the ogg theora video of big buck bunny. Pulse Audio eats up 15 - 30 % CPU.
http://
Pulse audio is eating only 1 - 2% CPU when playing ogg files such as
http://
Also playing mp3s within the software codecs in packages:
gstreamer0.
gstreamer0.
When playing through totem pulse audio will then eat up
a bit more averaging 2 - 6 % CPU.
tags: | added: arm |
Changed in pulseaudio (Ubuntu): | |
assignee: | nobody → canonical-qa |
Changed in oem-priority: | |
importance: | Undecided → Medium |
Changed in pulseaudio (Ubuntu): | |
assignee: | Canonical Ubuntu QA Team (canonical-qa) → Ubuntu Foundations Team (ubuntu-foundations) |
importance: | Undecided → High |
status: | New → Triaged |
Changed in pulseaudio (Ubuntu): | |
assignee: | Canonical Foundations Team (canonical-foundations) → Canonical Desktop Team (canonical-desktop-team) |
tags: | added: string-fix |
tags: | removed: string-fix |
tags: |
added: armel removed: arm |
Changed in oem-priority: | |
status: | New → Invalid |
Changed in pulseaudio (Ubuntu): | |
assignee: | Registry Administrators (registry) → nobody |
Freescale engineer is reporting pulse audio consumes 30%-40% CPU during video playback with latest build as of april 12 09.
They have now removed pulse audio using aptitude, and are no longer using it.