armagetronad.real crashed with SIGSEGV - Reset screen resolution
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Armagetron Advanced |
Fix Released
|
High
|
Manuel Moos | ||
armagetronad (Ubuntu) |
Fix Released
|
Medium
|
Unassigned |
Bug Description
Binary package hint: armagetronad
Game crashed and closed at the start of a new round (single player) for an unknown reason. The next time I started it up, it went into windowed mode and the screen size and screen resolution had been rest to 320 x 240. Everything thing else seems to have stayed the same.
ProblemType: Crash
Architecture: i386
DistroRelease: Ubuntu 9.04
ExecutablePath: /usr/games/
NonfreeKernelMo
Package: armagetronad 0.2.8.2.1-10
ProcCmdline: /usr/games/
ProcEnviron:
PATH=(custom, user)
LANG=en_US.UTF-8
SHELL=/bin/bash
Signal: 11
SourcePackage: armagetronad
StacktraceTop:
?? ()
?? ()
?? ()
?? ()
?? ()
Title: armagetronad.real crashed with SIGSEGV
Uname: Linux 2.6.28-9-generic i686
UserGroups: adm admin audio cdrom dialout dip floppy fuse lpadmin plugdev sambashare video
Changed in armagetronad: | |
status: | Fix Committed → Fix Released |
Changed in armagetronad: | |
status: | Fix Released → Confirmed |
status: | Confirmed → Fix Released |
StacktraceTop: eSoundPlayer: :Mix (this=0x85d2248, :SoundMixGameOb ject (this=0x867c970,
gCycle::SoundMix (this=0x86b7b50,
eCamera:
eCamera::SoundMix (this=0x867c970,
fill_audio (udata=0x0,