Holding Cue then pressing Play should continue track playback
Bug #309722 reported by
Sean M. Pappalardo
This bug affects 3 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
Wishlist
|
Qifan Xi |
Bug Description
With cueing in CDJ mode, holding CUE plays the track from the cue point as long as the button is held down. If you then press PLAY (momentarily pressing both) to continue playback so you don't have to hold anything down, the track pauses.
Suggestion: Holding CUE currently seems to set an internal Play flag as long as it's held down. Is it possible to instead play the track without setting that flag (i.e. while Mixxx still thinks it's paused?) That way, as long as the PLAY button takes precedence over CUE, pressing PLAY later will activate the Play flag and it should work as requested.
Related branches
lp:~khyew/mixxx/fixes-1.9
- Albert Santoni: Approve
-
Diff: 177 lines (+69/-11)3 files modifiedmixxx/src/engine/cuecontrol.cpp (+51/-10)
mixxx/src/engine/cuecontrol.h (+4/-0)
mixxx/src/midi/mididevice.cpp (+14/-1)
Changed in mixxx: | |
importance: | Undecided → Low |
status: | New → Triaged |
milestone: | none → 1.6.3 |
Changed in mixxx: | |
milestone: | 1.8.1 → 1.8.2 |
Changed in mixxx: | |
importance: | Low → Wishlist |
milestone: | 1.8.2 → none |
Changed in mixxx: | |
assignee: | Albert Santoni (gamegod) → Qifan Xi (khyew) |
milestone: | none → 1.10.0 |
status: | Triaged → In Progress |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
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Albert and I brainstormed about how to fix this a month or so back and came up with an idea... Not sure it was implemented or not.