Nexuiz 2.4.2

Bug #236148 reported by Luke has no name
6
Affects Status Importance Assigned to Milestone
nexuiz (Debian)
Fix Released
Unknown
nexuiz (Ubuntu)
Fix Released
Wishlist
Unassigned

Bug Description

http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=481017

Hopefully this will be cleared up by itself from Debian. Nexuiz is insistent on using the proper client version, and 2.4.2 is the newest out. All Ubuntu releases are affected by this, most importantly Hardy and Intrepid.

Nexuiz 2.4.2 was released on May 11th.

Changelog:
* Bad 'Lag' that a lot of people seem to have had in 2.4 (though in fact it was not lag but screwed up movement interpolation depending on frames per second and net-connection thats why it worked for most people in 2.4)
* sometimes when joining a game particles did not show till a mapchange (like explosions, rockettrails)
* Sound problems/crashes on mac and maybe windows. There were reports that cl_capturevideo on windows has no sound.
* pk3 files build on mac now loads correctly (see the problems map arboria caused)
* new announcer sounds, made by torus
* new game mode onslaught and a map for it (ons-reborn by morphed)
* crylink primary firemode got reworked
* implemented uint16 element array support, this hopefully improves performance on Radeon 9500-X300 cards and GeForce1/2 cards
* fixed the Mac OSX rotating hud problem with r_glsl 1
* on some custom maps items were positioned wrong.. (well those items still are BADLY placed so mappers should fix the maps but at least now they show up as in 2.3 again)
* shownames / hidewaypoints is updated correctly when changed via the menu while playing
* bot were sometimes not joining the smaller team
* instagib was not always insta Smile
* bots crashing in keyhunt which made campaign 15 and keyhunt with bots in general unusable
* some nexuiz map had a missing tdm mapinfo and thus did not display in the tdm menu
* further improvements of the 'lag/movement' fix, even smoother now and less problems with slow connections too. should be as good as it can be now
* less problems with quake 1/3 items (some item names conflicted)
* minor menu changes
* docu updates
* fixed more sound problems ?
* fix segfault with long aliases
* changed some 25 armors to 100 armors on dieselpower
* added bloodprionsctf to maplist
* turned all the KP_ binds into userbinds so people can finally see those chat binds in the menu AND have some examples on how to use userbinds. (will have to start with a new config.cfg to see them)
* raised userbinds from 16 to 32
* onslaught ready reset code
* new RL weapon icon
* centerprint command
* crosshair 11, a multicolor version of crosshair 8 (works best with crosshair_color white)
* texturecompression parameteres changed
* small menu changes
* compiles in freebsd again
* fixed some map/model bugs
* work around some q3map2 bugs
* fixed final_rage were some lava did not yield damage
* fixed some Nexuiz maps showing wrong items after the q1/q3 compatibility changes
* seems the crash at Nexuiz start on windows/nexuiz.exe is fixed
* the problems on debian etch and hopefully some 64bit linux systems are gone by using different build machines
* added server tools for rcon and a irc gateway
* TRUEAIM © had a bug with invisible clips
* nexuiz.exe can be used with option -dedicated without problems now
* variable r_drawfog
* dom game mode now can change spawn points according to captured dom points
* several projectiles can now hit yourself
* engine should load on windows 95/98/me again
* ping display was wrong with cl_movement 0
* hud numbers and icons are now closer to each other to make clear which belong together
* reload effectsinfo.txt at level start
* Extend rcon_restricted_commands to contain more complex patterns
* added gl_vbo modes 2 and 3 and add them to the menu
* fixed compiling on opensolaris
* fixed wrong ping time display with cl_movement 0
* g_maplist_check_waypoints: when 1 and the server is not full enough to play bot-less, maps without waypoints will be skipped
* make func_snow and func_rain also work when no submodel is used, but origin/mins/maxs specified in the entity parameters. Makes it possible to add snow/rain to a map without recompiling (to create a submodel).

Source:
http://sourceforge.net/project/showfiles.php?group_id=81584

Tags: upgrade
description: updated
Changed in nexuiz:
status: Unknown → New
Changed in nexuiz:
status: New → Fix Released
William Grant (wgrant)
Changed in nexuiz:
importance: Undecided → Wishlist
status: New → Fix Released
Revision history for this message
DarKnyht (darknyht) wrote :

Please address this, as the single player game becomes unplayable once you reach level 15. See changelog for more info.

Revision history for this message
DarKnyht (darknyht) wrote :

If there was a fix, it is not available in Hardy. Cannot update through Synaptic, Apt-Get, or Add/Remove all are still showing version 2.4.1

Revision history for this message
David Masover (ninja-slaphack) wrote :

Not even 2.4.1 -- it's 2.4-1, which I take to mean 2.4, Ubuntu patch 1.

The problem is, even if the game is playable, there's a nag screen which I haven't found a way to turn off short of modifying the code. By "nag screen", I mean something which flies through the screen, blocking your view, while you're playing -- not something you can click through.

So the package, as it stands, is plainly broken -- it should either NOT nag the player (at least for singleplayer), or it should be the current version.

The common suggestion on the forums is to uninstall the Ubuntu package and download the zipfile. The only other fix that I can see is to upgrade to Intrepid -- the obvious problem being that Nexuiz will itself likely upgrade at some point during the Intrepid cycle.

Revision history for this message
DarKnyht (darknyht) wrote : Re: [Bug 236148] Re: Nexuiz 2.4.2

If I knew how to create and submit an updated package I would not mind doing
so, but I cannot find anywhere that explains the process or a place to
submit it. I enjoy the game, but the nag screen makes it impossible to
play. Factor in that the version that Ubuntu Hardy uses is broken (single
player mode has a game ending bug that the update fixes), and you have a
useless package available for download.

On Wed, Aug 27, 2008 at 1:32 AM, David Masover <email address hidden> wrote:

> Not even 2.4.1 -- it's 2.4-1, which I take to mean 2.4, Ubuntu patch 1.
>
> The problem is, even if the game is playable, there's a nag screen which
> I haven't found a way to turn off short of modifying the code. By "nag
> screen", I mean something which flies through the screen, blocking your
> view, while you're playing -- not something you can click through.
>
> So the package, as it stands, is plainly broken -- it should either NOT
> nag the player (at least for singleplayer), or it should be the current
> version.
>
> The common suggestion on the forums is to uninstall the Ubuntu package
> and download the zipfile. The only other fix that I can see is to
> upgrade to Intrepid -- the obvious problem being that Nexuiz will itself
> likely upgrade at some point during the Intrepid cycle.
>
> --
> Nexuiz 2.4.2
> https://bugs.launchpad.net/bugs/236148
> You received this bug notification because you are a direct subscriber
> of the bug.
>

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