Adjustable headphone latency
Bug #225966 reported by
Albert Santoni
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
Wishlist
|
Daniel Schürmann |
Bug Description
As suggested by Pieter Palmers:
feature request: add variable delay to the headphones output and express it in meters, not samples
allow the latency of the headphones path to be matched with the monitor or even the main FOH
This would be useful because if you don't have a pair of monitors and you're playing at a big club, you'll still be able to beatmatch with your headphones + the club speakers...
Changed in mixxx: | |
importance: | Undecided → Wishlist |
status: | New → Triaged |
Changed in mixxx: | |
milestone: | 1.11.0 → 1.11.1 |
Changed in mixxx: | |
status: | Triaged → Fix Committed |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
To post a comment you must log in.
For reference, the speed of sound is 343 m/s or (1125 ft/s) according to Wikipedia: http:// en.wikipedia. org/wiki/ Speed_of_ sound
So the formula to be implemented is: delay value = distance to compensate in meters (or feet) / 343 (or 1125)
This should be trivial to implement, no?