Feature request: add a play_cue that doesn't overwrite the cue
Bug #1943331 reported by
Damian Wheel
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
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Mixxx |
Confirmed
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Wishlist
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Unassigned |
Bug Description
To go to the cue point, we have two different shortcuts that do basically the same thing:
cue_play: "Go to cue point and play after release (CUP button behavior). If stopped, sets a cue point at the current location."
cue_simple: "If the player is not playing, set the cue point at the current location otherwise seek to the cue point."
play_stutter only plays from cue if the track is already playing, and cue_preview if they key is hold.
Could we have another one, that goes to the cue, plays from it (regardless if the track is currently playing or stopped), but DOESN'T overwrite it?
description: | updated |
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I don't think adding even more complexity to the cue button is a good idea. If you don't like how it works, pick a different cue mode.