Activity log for bug #1943331

Date Who What changed Old value New value Message
2021-09-11 14:45:16 Damian Wheel bug added bug
2021-09-11 14:49:17 Damian Wheel description To go to the cue point, we have two different shortcuts: cue_play: "Go to cue point and play after release (CUP button behavior). If stopped, sets a cue point at the current location." cue_simple: "If the player is not playing, set the cue point at the current location otherwise seek to the cue point." play_stutter only plays from cue if the track is already playing, and cue_preview if they key is hold. Could we have another one, that goes to the cue, plays from it (regardless if the track is currently playing or stopped), but DOESN'T overwrite it? To go to the cue point, we have two different shortcuts that do basically the same thing: cue_play: "Go to cue point and play after release (CUP button behavior). If stopped, sets a cue point at the current location." cue_simple: "If the player is not playing, set the cue point at the current location otherwise seek to the cue point." play_stutter only plays from cue if the track is already playing, and cue_preview if they key is hold. Could we have another one, that goes to the cue, plays from it (regardless if the track is currently playing or stopped), but DOESN'T overwrite it?
2021-09-11 16:34:03 Daniel Schürmann mixxx: status New Confirmed
2021-09-11 16:34:08 Daniel Schürmann mixxx: importance Undecided Wishlist
2022-10-08 21:41:19 Swiftb0y bug watch added https://github.com/mixxxdj/mixxx/issues/10526
2022-10-08 21:41:19 Swiftb0y lock status Unlocked Comment-only