[Ffe] sdl2 2.0.6
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
libsdl2 (Ubuntu) |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
We should get sdl 2.0.6 in Ubuntu too.
Bug fix only release ABI compatible (including crash fixes and buffer overflow fixes)
libsdl2 has also a new vulkan compatible driver, I think we should get it into artful too, but I'm also open to disable it (having a new delta from Debian)
new functions should be "Ffe safe" sine the ABI is kept stable, and nobody uses them
uploaded in ppa:costamagnag
changelog:
+2.0.6:^M
+------
+^M
+General:^M
+* Added cross-platform Vulkan graphics support in SDL_vulkan.h^M
+ SDL_Vulkan_
+ SDL_Vulkan_
+ SDL_Vulkan_
+ SDL_Vulkan_
+ SDL_Vulkan_
+ SDL_Vulkan_
+ This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c^M
+* Added SDL_ComposeCust
+* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support^M
+* Added support for many game controllers, including the Nintendo Switch Pro Controller^M
+* Added support for inverted axes and separate axis directions in game controller mappings^M
+* Added functions to return information about a joystick before it's opened:^M
+ SDL_JoystickGet
+ SDL_JoystickGet
+ SDL_JoystickGet
+ SDL_JoystickGet
+ SDL_JoystickGet
+* Added functions to return information about an open joystick:^M
+ SDL_JoystickGet
+ SDL_JoystickGet
+ SDL_JoystickGet
+ SDL_JoystickGet
+ SDL_JoystickGet
+* Added functions to return information about an open game controller:^M
+ SDL_GameControl
+ SDL_GameControl
+ SDL_GameControl
+* Added SDL_GameControl
+* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory^M
+* Added SDL_DuplicateSu
+* Added an experimental JACK audio driver^M
+* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling^M
+* Added the hint SDL_HINT_
+* Added the hint SDL_HINT_
+ "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)^M
+ "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen^M
+* Added the hints SDL_HINT_
+* Added the hint SDL_HINT_
+^M
+Windows:^M
+* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device^M
+* The old XAudio2 audio driver is deprecated and will be removed in the next release^M
+* Added hints SDL_HINT_
+* The hint SDL_HINT_
+* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load^M
+* Implemented the SDL_WINDOW_
+^M
+Linux:^M
+* Added an experimental KMS/DRM video driver for embedded development^M
+^M
+iOS:^M
+* Added a hint SDL_HINT_
Changed in libsdl2 (Ubuntu): | |
importance: | Undecided → High |
tags: | added: upgrade-software-version |
Status changed to 'Confirmed' because the bug affects multiple users.