Resource overlays in editor have a higher z-layer than critters
Bug #1714758 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Medium
|
Unassigned |
Bug Description
The resource overlays in the editor have a higher z-layer than critters. Since the layers are pretty big, it's hard to use the critter tool while that overlay is switched on, because it's hiding the critters.
Changed in widelands: | |
milestone: | build20-rc1 → none |
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This is simple to fix now: just reorder the drawing order in editorinteracti ve.cc.
I think overlays were intentionally on top to the map objects though, to mimic how it is done in game. It might look weird to have overlays under map objects.
Also now that the resources can be toggled, one could argue that it is simple to turn them off. It is questionable if this needs fixing then.
> Am 03.09.2017 um 11:13 schrieb GunChleoc <email address hidden>: /bugs.launchpad .net/bugs/ 1714758 /bugs.launchpad .net/widelands/ +bug/1714758/ +subscriptions
>
> Public bug reported:
>
> The resource overlays in the editor have a higher z-layer than critters.
> Since the layers are pretty big, it's hard to use the critter tool while
> that overlay is switched on, because it's hiding the critters.
>
> ** Affects: widelands
> Importance: Medium
> Status: New
>
>
> ** Tags: editor lowhangingfruit ui
>
> --
> You received this bug notification because you are subscribed to
> widelands.
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>
> Title:
> Resource overlays in editor have a higher z-layer than critters
>
> Status in widelands:
> New
>
> Bug description:
> The resource overlays in the editor have a higher z-layer than
> critters. Since the layers are pretty big, it's hard to use the
> critter tool while that overlay is switched on, because it's hiding
> the critters.
>
> To manage notifications about this bug go to:
> https:/