Do you mean as a tool-tip for the trigger item in the treee widget or as part of the control that sets/initials the file dialogue to select a sound trigger? I thought there was a line edit in that part of the trigger_main_area.ui file that displayed the file (though it is probably too small to show it in its entirety.
Actually it would also be useful, layout redesign permitting, to provide a "play" button in that area to test the sound produced (which changes to a "stop" one, whilst in use, to do that)...
Part of the control that sets/initials the file dialogue to select a sound.
On Sun, 19 Feb 2017 4:25 pm Stephen Lyons, <email address hidden> wrote:
> Do you mean as a tool-tip for the trigger item in the treee widget or as
> part of the control that sets/initials the file dialogue to select a
> sound trigger? I thought there was a line edit in that part of the
> trigger_main_area.ui file that displayed the file (though it is probably
> too small to show it in its entirety.
>
> Actually it would also be useful, layout redesign permitting, to provide
> a "play" button in that area to test the sound produced (which changes
> to a "stop" one, whilst in use, to do that)...
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https://bugs.launchpad.net/bugs/1664717
>
> Title:
> Show sound file location as tooltip once it's been set
>
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There IS a QLineEdit already in the triggers_main_area.ui file and code to populate it is already in place - it is just that it has a zero size and is not visible currently (it's containing widget is too small currently to show it but a bit of UI redesign would be enough to bring it back into play)!
Note that it does currently hold an absolute path to the file selected which is not portable between different platforms - however it should be amenable to the same sort of fix I am proposing to restore icon file selection for TAction Menus/Buttons...
Do you mean as a tool-tip for the trigger item in the treee widget or as part of the control that sets/initials the file dialogue to select a sound trigger? I thought there was a line edit in that part of the trigger_ main_area. ui file that displayed the file (though it is probably too small to show it in its entirety.
Actually it would also be useful, layout redesign permitting, to provide a "play" button in that area to test the sound produced (which changes to a "stop" one, whilst in use, to do that)...