Reorder worker icons in warehouse window
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
Some questions came to my mind when I was reading about bug 1512077 (see there for screenshots, too).
- Why is the scout in the last column (military) and not in the first (general)?
- Barbarian smithes: The master blacksmith seems wrong in the second-last column because he can make weapons, but on the other hand, he is a more experienced blacksmith and should be in the same column.
- Empire: I think it would make more sense to have the carpenter under the lumberjack (maybe even under the forester) because he consumes logs.
Changing the order is relatively simple (in tribes/
Another thing which is not about reordering, but about displaying:
- The carrier icon is shown in a portdock. But can carriers ever be there? The new port should create them automatically, so there is no need to transport them.
GunChleoc wrote:
"whether they are displayed is controlled by the engine. They should only show up if they have a buildcost (e.g. when somebody mods Widelands)", so this probably needs changes in the source code.
Changed in widelands: | |
milestone: | none → build20-rc1 |
Changed in widelands: | |
milestone: | build20-rc1 → build21-rc1 |
- Why is the scout in the last column (military) and not in the first (general)?
Maybe because both military and scouts are there so you can expand your territory?
- Barbarian smithes: The master blacksmith seems wrong in the second-last column because he can make weapons, but on the other hand, he is a more experienced blacksmith and should be in the same column.
I agree that he should be next to the basic Blacksmith.
- Empire: I think it would make more sense to have the carpenter under the lumberjack (maybe even under the forester) because he consumes logs.
+1
In general, maybe we should tend to arrange the workers in the same order as their buildings - as much as this is feasible?