Gameplay and Difficulty Polishing
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Deus Ex: Revision |
Fix Released
|
High
|
John French |
Bug Description
In some instances, re-designed environments do not sufficiently accommodate a wide enough variety of playstyles and difficulty settings. Adjust filtering and placement for NPCs and items accordingly.
Adjustments made so far:
01 UNATCO Island:
-Filtered Terrorist19 (NSF at statue front door) to Hard and Realistic. This should make stealth options slightly easier for lower-difficulty players.
02 NYC Street:
-Filtered Terrorist8 (NSF in park fight) to Medium, Hard and Realistic.
02 NYC Hotel:
-Moved downstairs NSF trooper to open up stealth possibilities and add combat challenge.
02 NYC Underground:
-Restored Biohazard barrel.
03 Airfield Helibase:
-Changed NPC arrangement at NSF blockade by removing two NPCs and placing the third (Terroist12) on a chair directly up and behind the blockade, facing the opposite wall. This NPC only appears on Medium, Hard and Realistic. The soda can next to him only appears on Medium and Hard.
04 NSFHQ:
-Filtered UNATCOTroop11 to Medium, Hard and Realistic.
-Moved UNATCOTroop32 and UNATCOTroop22 to same location and patrol.
-Filtered UNATCOTroop32 to Easy, Medium and Hard.
-Filtered UNATCOTroop22 to Realistic.
-Moved UNATCOTroop17 slightly to make stealth and combat slightly more challenging.
-Replaced Military Bot with Assault Bot to make combat challenge more appropriate for player progression.
-Moved the Datacube with building code (and related crates) to a more suitable location.
-Moved the NYC Sewers nanokey to a more suitable location.
-Filtered Spiderbot0 to Hard and Realistic.
-Filtered Spiderbot1 to Realistic.
05 UNATCOHQ:
-Removed MIB and adjusted UNATCOTroop6's positioning to allow for stealth possibility.
-Filtered UNATCOTroop6 to Medium, Hard and Realistic.
-Added UNATCOTroop10 with nonstandard AI vars, Filtered to Hard and Realistic.
05 UNATCOIsland:
-Removed three UNATCOTroop NPCs to avoid forcing the player into combat.
-Filtered UNATCOTroop17 to Realistic.
-Filtered UNATCOTroop19 to Hard and Realistic.
06 Storage:
-Adjusted Maggie Chow placement, inventory and AI vars to make her more of a "glass cannon" opponent.
06 Street:
-Filtered Aug Upgrade Cannister to Easy and Realistic.
06 Market:
-Filtered Ammo762mm0 to Easy, Medium and Hard.
09 Dockyard:
-Restored Biohazard barrel.
09 Ship:
-Filtered MJ12TroopSpecial10 to Realistic.
-Filtered MJ12TroopSpecial9 to Hard and Realistic.
-Filtered CrateBreakableM
-Filtered CrateBreakableM
-Filtered CrateBreakableM
-Added BioelectricCell, Filtered to Realistic.
09 ShipBelow:
-Moved CrateExplosiveS
-Removed CrateExplosiveS
-Moved CrateExplosiveS
-Removed CrateExplosiveS
-Removed CrateExplosiveS
-Added 3 Lockpicks.
-Converted a barrell to an explosive barrel.
-Made two keypads hackable.
-Made two doors destructible.
-Made a door-like barrier destructible.
-Converted a barrell to a flammable barrel.
-Converted a barrel to a poison barrel.
-Made a door pickable.
09 Graveyard:
-Filtered MJ12Troop2 to Realistic.
-Filtered MJ12Troop20 to Realistic.
-Filtered MJ12Troop22 to Hard and Realistic.
-Filtered MJ12Troop3 to Realistic.
-Filtered MJ12Troop26 to Medium, Hard and Realistic.
-Moved MJ12Troop4 to a more suitable location.
10 Catacombs Tunnels:
-Restored Biohazard barrel.
14 OceanLab UC:
-Filtered a LAW to Easy and Medium.
-Filtered an Assault Shotgun to Easy, Medium and Hard.
-Filtered an Assault Rifle to Easy and Medium.
description: | updated |
description: | updated |
description: | updated |
description: | updated |
description: | updated |
description: | updated |
description: | updated |
description: | updated |
description: | updated |
description: | updated |
description: | updated |
description: | updated |
Changed in dx-revision: | |
status: | In Progress → Fix Committed |
Changed in dx-revision: | |
status: | Fix Committed → Fix Released |